Or in another example, fan merchandise could be scanned to regularly reveal the play of the week video, for everyone to enjoy. This concept works from the middle school, high school and college teams all the way to professional teams. Having the team logo as the launch target ensures the sale of the fan merchandise in the first place. The Sizzle functionality accelerates the need to purchase the merchandise so that the fan can be on the inside circle getting the inside unique content.
If those options were not sufficient, you can use fan merchandise to launch Sizzle Spin, Sizzle AR Games or a custom game of your choosing from Sizzle’s library of games. Then generate significant ongoing ancillary affinity revenue and proprietary data per consumer while building customer appreciation and loyalty.
Non profit organizations are able to pair signage, merchandise or anything featuring their brand and enable Sizzle Vision™ to read it and return countless options for the user including watching an emotional video that leads to a heart felt donation from the user, or a connection leading to volunteerism, or other desired outcomes.
If your fan merchandise is scanned and leads to a Sizzle Spin game, the Sizzle Spin games are intricately programmed to your specific requirements to ensure that the outcome of prizes awarded vs. offers converted is a ratio that is appropriate for your business model. This means you may make it as easy or as difficult as you may desire to win any of the prizes that you are offering, while simultaneously providing the players with offers of genuine interest and value to the consumers you are engaging. All of this is readily available when your consumer uses Sizzle Scan to scan your fan merchandise and launch the outcomes of your campaign.
For help in planning your scanned campaigns inside Sizzle, The Illusion Factory is available to consult on and produce any of the campaign elements that you should require.